
Void Engineers – Explorers and protectors of extradimensional space.Mage: The Ascension (Akashic Brotherhood). Affinity Spheres: Entropy, Mind, or Primal Utility. Syndicate – Masters of finance, status, and the power of wealth. Progenitors – Innovators dedicated to the potential of organic life. Affinity Spheres: Mind or Correspondence/ Data. New World Order – Custodians of social order and global stability. Affinity Spheres: Forces, Matter, or Time. Iteration X – Perfectors of the human machine. Affinity Sphere: Spirit, Forces, Matter, or Life. Wu Lung – Preservers of heavenly wisdom, order, and nobility. Affinity Sphere: Correspondence or Spirit. Vagabonds – To wander, explore and see what is beyond the horizon is fundamental to humanity. Affinity Spheres: Forces, Life, Mind, or Prime. Templar Knights – Bastions of chivalry in a corrupt age. Affinity Spheres: Forces, Matter, Prime, or Spirit. Taftâni – Middle Eastern mystics shaping the gifts of Allah and the Arts of man. Sisters of Hippolyta – Guardians of the Sacred Feminine. Affinity Spheres: Time, almost never Spirit. These mages work within it to achieve their goals. Paper Priests – Bureacracy, that is "The System", is is an intelligent organism of some sort. Affinity Spheres: Life, Mind, Prime, or Spirit. Ngoma – African High Magi, sworn to restore what’s been taken from their home and people. Kopa Loei – Defenders of Nature, the Old Gods, and their culture. Hollow Ones – Dark romantics laughing in the face of ruin. Affinity Sphere: Forces, Matter, Prime, or Entropy. Children of Knowledge – Crowned Ones devoted to alchemical perfection. Bata’a – Inheritors of voodoo, dedicated to restoring a broken world. Affinity Spheres: Correspondence or Mind (never Entropy). Ahl-i-Batin – Seers of Unity through Divine connection and subtle influence. Affinity Spheres: Correspondence/ Data or Forces. Virtual Adepts – Reality-hackers devoted to rebooting their world. Verbena – Primal devotees of rough Nature and mystic blood. Affinity Spheres: Matter, Forces, or Prime. Society of Ether/Sons of Ether – Graceful saviors of scientific potential. Order of Hermes – Rigorous masters of High Magick and the Elemental Arts.
Affinity Spheres: Entropy, Life, or Spirit. Euthanatoi /Chakravanti – Disciples of mortality who purge corruption and bring merciful release from suffering. Affinity Spheres: Spirit, Forces, Life, or Matter. Dreamspeakers/ Kha’vadi – Preservers and protectors of both the Spirit Ways and the Earthly cultures that have been looted, abandoned, and oppressed. Cult of Ecstasy/ Sahajiya – Visionary seers who transcend limitations through sacred experience.
Affinity Spheres: Prime, Forces, or Spirit.Celestial Chorus – Sacred singers who give a human Voice to the Divine Song.Akashayana/Akashic Brotherhood – Masters of mind, body, and spirit through the Arts of personal discipline.After Adventure 0, you will select it and get to spend your last 2 Dots for magick on Don't pick an Affiliation at Character Creation.
You can bank Freebie Points until after Adventure 0.
The below list are things specific to our game with the intro Adventure 0 we will be doing right after character creations. The CC Reference sheet is page 250 in the book. We'll be using the rules as written for character creation with a few small changes to accommodate the concept for the Chronicle.
Akashic brotherhood characters free#
Feel free to cram random words in front of the word Wizard or Mage as a concept. Some short description of the type of mage they might be.ĭon't worry about the game mechanics that will allow you to be that sort of Mage.
How is this character an aspect of your real world self?ĭevelop a concept for your character. How do you see your character growing as the Chronicle goes on?. What sort of character YOU the player want to play?. How do you deal with the mundane world?. How do you see your avator and the Relationship between you both?. How did you meet your current associates?. How do your beliefs determine your Focus?. When did you notice you were.different?.